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Friday, October 9, 2026
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The Spooky-Cute Brain-Teaser Functions as the Ideal Substitute to Frightening Flicks

Not all Halloween horror experience must scare players. From well-known tales such as animated detectives to delightful stories including Over the Garden Wall, many Halloween-themed favorites offer entertainment without requiring increasing anxiety. Additionally, a increasing selection of spooky-cute titles including autumn atmosphere, though lacking the truly terrifying level of horror. Gloomy Eyes was released in September, and serves as an outstanding relaxing alternative to the deeply scary titles of 2025.

The game image
Visual: ARTE France, Production Team, Art Team, Be Revolution/Untold Tales

A Distinctive Single-Player Cooperative Adventure

Described as a “self-coop” puzzle game, Gloomy Eyes teams up a zombie boy known as Gloomy and a human girl called Nena as they start an adventure to return daylight to their dark, dark environment. Their design resembles stylized dolls combined with the characters from a animated feature. Their fair-toned and heavy-lidded appearance is influenced by the look of Burtonesque cinema, and the narrative is a quintessential suitable for everyone tale. The pair builds an unbreakable friendship over the span of the game’s multiple stages as Nena strives to show to her clerical relative that, look, maybe zombies aren’t half bad.

Creative Gameplay Systems

The innovative label stems from the game’s environmental puzzles. After Gloomy and Nena meet, gamers switch among the newfound friends to solve puzzles and move forward through the stages. Being a zombie, Gloomy is unable to traverse through the illumination of a light source, while Nena will get snatched up by loitering creatures except if a lamp is focused on them.

They have to cooperate closely — well, players control them together — to complete stages. Nena could adjust or momentarily deactivate lamps to create passages for Gloomy, while the thoughtful character will employ his undead power to shift around obstacles in the surroundings, creating routes for Nena.

The game gameplay
Visual: Creators, Production Team, 3DAR, Game Company

Engaging Environment Creation

The brain-teasers remind me a bit of The Gardens Between, in the fashion the areas are suspended, model-like designs that the camera moves across in coordination with your characters. Gloomy Eyes’ worlds are quite fun, leading the friends around a fair and through a spooky mansion, amid other places. Players can use a “diorama view” button that allows you to zoom out and rotate the stages, both to appreciate the artwork and look for paths that may not have been obvious.

Minor Hiccups and General Experience

And that’s one of the only problems with Gloomy Eyes. Similar to other games with a fixed perspective, occasionally it's confusing where the protagonists may or may not travel. Gamers could require to simply collide with a several various items to determine which ones are usable, as clues aren't consistently provided.

However, those small obstacles don't hinder of a eerie-adorable good time. Gloomy Eyes runs on the short side, with approximately three to five hours worth of puzzles. Subsequent stages combine light hidden movement and action elements with the challenge completion, as Gloomy Eyes marches toward a fulfilling — and moderately surprising — ending.

Accessibility and Final Thoughts

Players shying away from the terror of fear-inducing titles should definitely try Gloomy Eyes. It’s available on Nintendo Switch, PS5, PC, and Xbox, and is currently on sale for 25% off on online stores.

The spooky-cute adventure is available on various systems and delivers a enjoyable option for gamers in search of autumn enjoyment minus the intense scares.

By

Kim Martin

Lena Visser is a Dutch designer and writer passionate about visual storytelling and digital innovation.

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